Mattéo Palombo
Weapon Clasher
This game is a class project whose aim was to simulate a Free to Play mobile game.
In this 2D Clicker, immerse yourself in the world of medieval weapons facing off against the latest shooting weapons! Help them regain the upper hand by upgrading and clicking frantically!
Play up to 3 weapons simultaneously and use their elements to maximize damage on your enemies! Bosses have timers, so you'll have to click fast!
Collect all those atypical weapons in loot boxes!
(All the purchases made inside are purely fictional and for illustrative purposes only)
Personal intention for the project :
It was my first mobile project, and one with a free-to-play economic system, so it allowed me to discover two new facets of video games.
In this project I was able to focus on the balancing aspect of the game, which I found very stimulating to do. The hardest part was finding the fun in the game, and by choosing a clicker we chose to make it accessible as possible, while adding some complexity for enthusiasts.
Theorizing the monetization of the game was also very interesting, as it helped me understand how some big F2P games were profitable.
Overall, even if the result wasn't the most impressive, it was a very rewarding project, because I discovered another way of making video games.
Context
School Project - 2023
Role : Game Designer
Genre : Clicker 2D
Platform : Mobile game
Team Size : 8
Duration : 1.5 months
Engine : Unity
My contribution
Game design
- Balancing of all game values, from curency to damages, ugrades, life points... etc
- Type and advantage concept
- Monetization theory
UI
- Credit, info and menu settings
Model 2D
- Several weapons with their 3 variants
Gallery




