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Weapon Clasher

This game is a class project whose aim was to simulate a Free to Play mobile game.

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In this 2D Clicker, immerse yourself in the world of medieval weapons facing off against the latest shooting weapons! Help them regain the upper hand by upgrading and clicking frantically!

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Play up to 3 weapons simultaneously and use their elements to maximize damage on your enemies! Bosses have timers, so you'll have to click fast!

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Collect all those atypical weapons in loot boxes!

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(All the purchases made inside are purely fictional and for illustrative purposes only)

Personal intention for the project :

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It was my first mobile project, and one with a free-to-play economic system, so it allowed me to discover two new facets of video games.

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In this project I was able to focus on the balancing aspect of the game, which I found very stimulating to do. The hardest part was finding the fun in the game, and by choosing a clicker we chose to make it accessible as possible, while adding some complexity for enthusiasts.

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Theorizing the monetization of the game was also very interesting, as it helped me understand how some big F2P games were profitable.

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Overall, even if the result wasn't the most impressive, it was a very rewarding project, because I discovered another way of making video games.

Context

School Project - 2023

Role : Game Designer

Genre : Clicker 2D

Platform : Mobile game

Team Size : 8

Duration : 1.5 months

Engine : Unity

My contribution

Game design​

- Balancing of all game values, from curency to damages, ugrades, life points... etc​​​

​- Type and advantage concept

- Monetization theory​​

UI

​- Credit, info and menu settings

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Model 2D

​- Several weapons with their 3 variants​​​​​

Gallery

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© 2025 by Matteo Palombo. Created with Wix.com

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