
Mattéo Palombo
Weapon Clasher
This game is a class project whose aim was to simulate a Free to Play mobile game.
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In this 2D Clicker, immerse yourself in the world of medieval weapons facing off against the latest shooting weapons! Help them regain the upper hand by upgrading and clicking frantically!
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Play up to 3 weapons simultaneously and use their elements to maximize damage on your enemies! Bosses have timers, so you'll have to click fast!
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Collect all those atypical weapons in loot boxes!
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(All the purchases made inside are purely fictional and for illustrative purposes only)
Personal intention for the project :
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It was my first mobile project, and one with a free-to-play economic system, so it allowed me to discover two new facets of video games.
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In this project I was able to focus on the balancing aspect of the game, which I found very stimulating to do. The hardest part was finding the fun in the game, and by choosing a clicker we chose to make it accessible as possible, while adding some complexity for enthusiasts.
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Theorizing the monetization of the game was also very interesting, as it helped me understand how some big F2P games were profitable.
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Overall, even if the result wasn't the most impressive, it was a very rewarding project, because I discovered another way of making video games.
Context
School Project - 2023
Role : Game Designer
Genre : Clicker 2D
Platform : Mobile game
Team Size : 8
Duration : 1.5 months
Engine : Unity
My contribution
Game design​
- Balancing of all game values, from curency to damages, ugrades, life points... etc​​​
​- Type and advantage concept
- Monetization theory​​
UI
​- Credit, info and menu settings
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Model 2D
​- Several weapons with their 3 variants​​​​​
Gallery




