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Inner Curse

In this 2D battle game, face powerful bosses, each incarnating one of the seven sins!

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Dodge attacks and strike back when the boss reveals his weaknesses! This will allow you to change phase and get closer to victory!

Each boss has its own way of fighting and will set its own constraints, so be prepared for each fight to be a new challenge!

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There are 3 difficulty modes, so if you're a fan of challenges, try the difficult mode at your own risk!

 

By perseverance, maybe you can overcome these sins that consume us all...​

Personal intention for the project :

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I'm doing this project in parallel with my final year project, so the time allocated to it is variable. I was able to recruit two 2D artists and a sound designer to produce the assets needed for the game.

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It's a project that allows me to explore an area I hadn't been able to experiment with before: boss design. It also allowed me to test my skills as a developer, as I was able to code the base very quickly so that I could concentrate on polishing it.

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We're aiming to fully finish 2 of the 7 bosses in order to be able to polish it, and we're aiming to get there towards the end of April 2025. The future of the project will depend on our progress and the team's availability.

Context

Personnal Project - 2024 / Work in progress

Role : Game Developer / Game Designer

Genre : Battle Boss 2D

Platform : PC

Team Size : 4

Duration : ---

Engine : Unity

My work

Game design

​- Global combat concept with weakpoint system​​

- Multiple different attacks for each boss in 3 distinct difficulties

​- Clear signs of attack and interactions

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Game programming

- Character controller​ / Bosses attacks

- Game structure / Menu navigation​​​

Animations

​- Animations for all types of attack

- Animations of movement, idle and boss attacks

- Dynamic fire animation (coming soon)

 

Sound Design

​- Sound search and engine implementation​ until final sounds arrive

Gallery

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© 2025 by Matteo Palombo. Created with Wix.com

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