
Mattéo Palombo
Inner Curse
In this 2D battle game, face powerful bosses, each incarnating one of the seven sins!
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Dodge attacks and strike back when the boss reveals his weaknesses! This will allow you to change phase and get closer to victory!
Each boss has its own way of fighting and will set its own constraints, so be prepared for each fight to be a new challenge!
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There are 3 difficulty modes, so if you're a fan of challenges, try the difficult mode at your own risk!
By perseverance, maybe you can overcome these sins that consume us all...​
Personal intention for the project :
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I did this project in parallel with my final school year project, so the time allocated to it was variable. I was able to recruit two 2D artists and a sound designer to produce the assets needed for the game.
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It's a project that allows me to explore an area I hadn't been able to experiment with before: boss design. It also allowed me to test my skills as a developer, as I was able to code the base very quickly so that I could concentrate on polishing it.
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We decided to only include two of the seven bosses that the game could offer in order to focus on polishing them and also due to the large size of the project and the number of assets required for a small part-time team.
Context
Personnal Project - 2024 / 2025
Role : Game Developer / Game Designer
Genre : Battle Boss 2D
Platform : PC
Team Size : 4
Duration : Over 8 months (2 months effective)
Engine : Unity
My work
Game design
​- Global combat concept with weakpoint system​​
- Multiple different attacks for each boss in 3 distinct difficulties
​- Clear signs of attack and interactions
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Game programming
- Character controller​ / Bosses attacks
- Game structure / Menu navigation​​​
Animations
​- Animations for all types of attack
- Animations of movement, idle and boss attacks
- Dynamic fire animation (coming soon)
Sound Design
​- Sound search and engine implementation​ until final sounds arrive
Gallery




