
Mattéo Palombo
Echoes of Seasons
In order to restore the fertility of your town's land, play the role of a reckless young man who, with Demeter's blessing, can change the seasons. Put your observation and logic skills to good use in this single-player 3D puzzle game!
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Gather offerings from the various scenery so that Demeter can help you find your way, collect scrolls that hold mysterious secrets and find a way out of complex situations!
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A variety of challenges await you, from pressure plates to pendulum swings, you'll need to solve multiple mechanisms to progress!
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Each season has various specific effects!
Personal intention for the project :
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It's our final year project with my classmates, so we decided to give it our all. The aim of the project is to produce a version of around 1 hour of quality gameplay, 12 levels in total, divided into a linear story.
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At the start of the project, I was naturally able to take on the role of lead, which now gives me an overall vision of the project, making it one of my objectives to keep up with the task of supervising the team.
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We do a lot of playtesting, which allows us to establish stats for our game, as well as being aware of many unsuspected problems. We also iterate as much as possible in all areas to improve the overall quality of the game.
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The project should finish by the end of June 2025.
Context
School Project - 2024 / Work in progress
Role : Lead Game Designer
Genre : Puzzle / Exploration 3D
Platform : PC, Console
Team Size : 18
Duration : 6 months (for now)
Engine : Unreal
My contribution
Game design
- Lead of all project members to share tasks and ensure good communication within the team
- Creation of the overall concept with the team
- Designing player mechanics
- Designing worlds mechanics (Obsacles / Mechanisms)
- Attempting to maintain a good flow of difficulties
- Varied use of certain mechanics for relevant renewal
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Game programming
- Help with certain codes, or rapid prototyping for testing purposes​​​
Level Design​
- Create multiple levels with our modular mechanics
- Large number of iterations to improve game quality time
- Work on the variety and repeatability of mechanics
​- Maximize natural terrain for a realistic environment without breaking level desgin​​​​
- 3D assets implementation
- Stats and data from playtests conducted during the project to keep an eye on desired difficulty and unnecessary lengths
Gallery




