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Korridor

In Korridor, you'll have to face hordes of enemies with your gatling gun! Put your reflexes and planning skills to the test in this solo 3D shooter!

 

Get various upgrades that will allow you to build an effective arsenal! You can then switch from sniper or burst gameplay to a tank that can take all the damage!

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Cross corridors filled with various monsters with different effects and try to complete as many as possible to get one of the best scores!

 

All this in a medieval France setting!

Personal intention for the project :

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It was an internship right at the end of my studies and a perfect opportunity to embark on a more professional project. This internship allowed me to do several things, including consolidating my game design skills by applying them again to many concrete cases with required solutions.

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It also allowed me to discover how a project is organized in a more professional environment and the challenges of a production that aims to make a profit.

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I was also able to learn a little more about the QA environment and playtest the game with an outside audience, as well as the need to ensure that the design intentions are respected during gameplay.

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The game will be released in October 2025.

Context

Stage - 2025 / Tiny Toad

Role : Game Designer / QA

Genre : Shooter 3D

Platform : PC

Team Size : 7

Duration : 2 months (My intervention)

Engine : Unity

My contribution

Game design

- Create game mechanics
- Create boss patterns
- Create themed enemies
- Create types of upgrades and synergy
- Create themed level concepts
- Propose design solutions to balance levels
- Propose design solutions to balance upgrades
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QA​

- Test level balance
- Test upgrade balance
- Test the overall feel of the game
- Bug detection

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Level design

- Lay the groundwork for several levels

Gallery

Korridor1.jpg
Korridor3.jpg
Korridor2.jpg
Korridor4.jpg
Korridor5.jpg

© 2025 by Matteo Palombo. Created with Wix.com

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