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Terraforming Mars

It's time to take on the Red Planet!


Companies are competing to turn Mars into a habitable planet: each one is spending tons of resources and using innovative tech to raise the temperature, create a breathable atmosphere, and make the oceans liquid. As terraforming progresses, more and more people will come to settle on the Red Planet from Earth.


In Terraforming Mars, you lead a corporation with unique characteristics. Play Project cards, boost production, place your cities and green spaces on the map, and compete for rewards and objectives!​​

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The Colonies expansion is coming soon, adding a whole new system for trading with other planets!

Personal intention for the project :

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I was able to find this freelance mission right after my internship at the end of my studies. This mission was my first experience in a large studio and allowed me to discover multiple facets of the video game industry, notably the fact of having a client.

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I worked on an expansion for Terraforming Mars called Colonies, which was very interesting because I was given free reign to figure out how to translate the real-life version of the game into the existing video game. So I had to find solutions to preserve the spirit of the game while adding new gameplay elements.

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For this project, I mainly created design mockups explaining the necessary intentions to be respected, as well as regularly monitoring progress to ensure the game's clarity.

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The Colonies expansion will release in early 2026.

Context

Freelance - 2025 (Colonies extension) / Artefacts Studio

Role : Game Designer

Genre : Board game 2D

Platform : PC, Mobile

Team Size : 5 (During my mission)

Duration : 2 months (My intervention)

Engine : Unity

My contribution

Game design

- Definition of new achievements
- Explanation of game rules, including 1 complete tutorial
- Definition of new available actions and design proposals to implement them
- AI behavior for each new action
- Definition of important special cases to be taken into account for programming

- Establish a clear glossary to ensure the correct use of official terms in the game

- Monitoring of implementation to ensure that design intentions are preserved​​​​​

UI Mockups​

- Concrete gameplay elements, their function, and how to represent them
- Overall layouts and interactions
- Design solutions for special cases
- Specific feedback on new elements
- Mobile transcription of the game

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Others

- Management of new sound feedback
- Drafting of intent document for the client

If you would like to see some of the product mockups to have an idea, click here:​

Gallery

TFM1.jpg
TFM3.jpg
TMF2.jpg
TFM4.jpg
TFM5.jpg

© 2025 by Matteo Palombo. Created with Wix.com

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