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Meteor Rush

This game is a class project whose aim was to simulate a Free to Play game.

In this 2D runner, you'll have to avoid planets to allow your asteroid to progress! Be careful, you'll lose size over time, so collect other asteroids to avoid disappearing!

If you're big enough, you can destroy planets at the cost of a little of your size! Try to go as far as you can to beat your record!​

Will you discover the game's easter eggs?

(All purchases inside are purely fictional and for illustrative purposes only)

Personal intention for the project :

This game is a little project we did as part of a class on free to play games. Basically, the aim was simply to theorize the game, but we decided to make a prototype.

On this project, I mainly did all the programming, and my classmates gave me the assets required for the prototype, as well as certain design elements to add.

The project allowed me to put myself in the shoes of a programmer and better understand how they work when adding new features or implementing assets, so I had to think about my structure to easily adapt to that.

The project isn't very serious in terms of content, so don't be surprised to see plenty of jokes, references and easter eggs.

Context

School Project - 2023

Role : Game Programmer

Genre : Runner 2D

Platform : Mobile game (playable on PC)

Team Size : 8

Duration : 2 weeks

Engine : Unity

My contribution

Game design

​- Global concept creation​ with the team

- Managing difficulty over time

Game programming

- Character controller​ / Obstacles and bonuses

- Game structure / Menu navigation

UI / 2D

​- UI organisation and implementation

- Functional ad system

​- 2D assets implementation

Sound Design

​- Sound implementation

Gallery

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