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Meteor Rush

This game is a class project whose aim was to simulate a Free to Play game.

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In this 2D runner, you'll have to avoid planets to allow your asteroid to progress! Be careful, you'll lose size over time, so collect other asteroids to avoid disappearing!

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If you're big enough, you can destroy planets at the cost of a little of your size! Try to go as far as you can to beat your record!​

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Will you discover the game's easter eggs?

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(All purchases inside are purely fictional and for illustrative purposes only)

Personal intention for the project :

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This game is a little project we did as part of a class on free to play games. Basically, the aim was simply to theorize the game, but we decided to make a prototype.

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On this project, I mainly did all the programming, and my classmates gave me the assets required for the prototype, as well as certain design elements to add.

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The project allowed me to put myself in the shoes of a programmer and better understand how they work when adding new features or implementing assets, so I had to think about my structure to easily adapt to that.

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The project isn't very serious in terms of content, so don't be surprised to see plenty of jokes, references and easter eggs.

Context

School Project - 2023

Role : Game Programmer

Genre : Runner 2D

Platform : Mobile game (playable on PC)

Team Size : 8

Duration : 2 weeks

Engine : Unity

My contribution

Game design

​- Global concept creation​ with the team​

- Managing difficulty over time

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Game programming

- Character controller​ / Obstacles and bonuses

- Game structure / Menu navigation​​

UI / 2D

​- UI organisation and implementation

- Functional ad system

​- 2D assets implementation​​​​​

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Sound Design

​- Sound implementation

Gallery

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