
Mattéo Palombo
Meteor Rush
This game is a class project whose aim was to simulate a Free to Play game.
​
In this 2D runner, you'll have to avoid planets to allow your asteroid to progress! Be careful, you'll lose size over time, so collect other asteroids to avoid disappearing!
​
If you're big enough, you can destroy planets at the cost of a little of your size! Try to go as far as you can to beat your record!​
​
Will you discover the game's easter eggs?
​
(All purchases inside are purely fictional and for illustrative purposes only)
Personal intention for the project :
​
This game is a little project we did as part of a class on free to play games. Basically, the aim was simply to theorize the game, but we decided to make a prototype.
​
On this project, I mainly did all the programming, and my classmates gave me the assets required for the prototype, as well as certain design elements to add.
​
The project allowed me to put myself in the shoes of a programmer and better understand how they work when adding new features or implementing assets, so I had to think about my structure to easily adapt to that.
​
The project isn't very serious in terms of content, so don't be surprised to see plenty of jokes, references and easter eggs.
Context
School Project - 2023
Role : Game Programmer
Genre : Runner 2D
Platform : Mobile game (playable on PC)
Team Size : 8
Duration : 2 weeks
Engine : Unity
My contribution
Game design
​- Global concept creation​ with the team​
- Managing difficulty over time
​
Game programming
- Character controller​ / Obstacles and bonuses
- Game structure / Menu navigation​​
UI / 2D
​- UI organisation and implementation
- Functional ad system
​- 2D assets implementation​​​​​
​
Sound Design
​- Sound implementation
Gallery




